GenGame Ltd

clock • 1 min read

GenGame uses games to encourage people to use less electricity at times of value.

The value comes from selling this aggregated capacity to reduce demand to energy companies, who use it as an alternative to building power stations that run at peak times or when the wind stops blowing. This is called domestic demand response and has had limited commercial success, since the value (roughly $30-$50 per year per household in USA, lower in UK) is too low to engage with consumers and sustain behaviour change.

We turn this problem around by creating something consumers want to play rather than need to be paid to do. We focus on UI/UX and gameplay and tell players about points and prizes rather than kilowatt hours and 'network capacity'. We leverage smart home devices such as plugs, thermostats and washing machines to automate reductions and reward players for doing so with virtual and real rewards.

More on Investment

'Climate debt': Investments by super-rich linked to nearly $1tr in annual climate damages

'Climate debt': Investments by super-rich linked to nearly $1tr in annual climate damages

Investments in high-emitting activities by the ultra-wealthy are linked to disproportionate levels of climate harm, Greenpeace Africa report claims

Stuart Stone
clock 10 June 2026 • 4 min read
'Climate Chaos': World's top 65 banks committed over $900bn to fossil fuel firms in 2025

'Climate Chaos': World's top 65 banks committed over $900bn to fossil fuel firms in 2025

Financing for coal, gas and oil rose for second successive year in 2025, led by continued investment from banks in the US and Japan

Michael Holder
clock 09 June 2026 • 5 min read
FCA moves to simplify UK climate risk reporting for investment funds

FCA moves to simplify UK climate risk reporting for investment funds

UK's Financial Conduct Authority launches consultation over changes to climate risk reporting rules it estimates could save the investment management sector £20m a year

Robin Amos, Investment Week
clock 05 June 2026 • 2 min read