GenGame Ltd

clock • 1 min read

GenGame uses games to encourage people to use less electricity at times of value.

The value comes from selling this aggregated capacity to reduce demand to energy companies, who use it as an alternative to building power stations that run at peak times or when the wind stops blowing. This is called domestic demand response and has had limited commercial success, since the value (roughly $30-$50 per year per household in USA, lower in UK) is too low to engage with consumers and sustain behaviour change.

We turn this problem around by creating something consumers want to play rather than need to be paid to do. We focus on UI/UX and gameplay and tell players about points and prizes rather than kilowatt hours and 'network capacity'. We leverage smart home devices such as plugs, thermostats and washing machines to automate reductions and reward players for doing so with virtual and real rewards.

More on Investment

Study: Clean industrial projects represent near $2tr investment opportunity

Study: Clean industrial projects represent near $2tr investment opportunity

New research claims more than a thousand clean industrial projects are now in progress worldwide

Stuart Stone
clock 04 November 2025 • 3 min read
CDP: World's cities seek record $105bn investment for climate resilience projects

CDP: World's cities seek record $105bn investment for climate resilience projects

Global analysis shows pipeline of urban climate projects has grown from $86bn to $105bn in the past year

James Murray
clock 03 November 2025 • 3 min read
Transition Finance Council consults on new guidelines to divert funds to 'sectors that need it most'

Transition Finance Council consults on new guidelines to divert funds to 'sectors that need it most'

UK's Transition Finance Council publishes latest draft guidelines ahead of final publication next spring

Stuart Stone
clock 03 November 2025 • 4 min read