GenGame Ltd

clock • 1 min read

GenGame uses games to encourage people to use less electricity at times of value.

The value comes from selling this aggregated capacity to reduce demand to energy companies, who use it as an alternative to building power stations that run at peak times or when the wind stops blowing. This is called domestic demand response and has had limited commercial success, since the value (roughly $30-$50 per year per household in USA, lower in UK) is too low to engage with consumers and sustain behaviour change.

We turn this problem around by creating something consumers want to play rather than need to be paid to do. We focus on UI/UX and gameplay and tell players about points and prizes rather than kilowatt hours and 'network capacity'. We leverage smart home devices such as plugs, thermostats and washing machines to automate reductions and reward players for doing so with virtual and real rewards.

More on Investment

 EthiFinance and ESG Book merge to create new European sustainability and credit rating agency

EthiFinance and ESG Book merge to create new European sustainability and credit rating agency

EthiFinance and ESG Book have announced a deal that aims to create one of Europe's largest independent credit and sustainability rating agencies

clock 10 July 2026 • 2 min read
Quinbrook UK and Ireland renewables fund attracts £587m in investor backing

Quinbrook UK and Ireland renewables fund attracts £587m in investor backing

Investor commitments to firm's latest Renewables Impact Fund exceeds £500m target to support projects across the UK and Ireland

Stuart Stone
clock 08 July 2026 • 3 min read
Severn Trent Water escapes fine for 'serious' past failings after slashing sewage spills

Severn Trent Water escapes fine for 'serious' past failings after slashing sewage spills

Water supplier accepts 'unacceptable' past sewer and drainage duty breaches, but avoids fine from Ofwat after investing in infrastructure upgrades that have reduced pollution spills

Michael Holder
clock 08 July 2026 • 3 min read